![]() ![]() Becoming a patron will upgrade your account to premium, giving you no ads and more features. Even just disabling your adblocker will help (it's only text and plain image ads I promise). If you find these tools helpful, please consider supporting this site. This website exists thanks to the contribution of patrons on Patreon. Monster Statistics by Challenge Rating CR If the target is a Huge or larger non magical object or creation of magical force, this ray disintegrates a 10-foot cube of it. If the target is a Large or smaller non magical object or creation of magical force, it is disintegrated without a saving throw. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a creature, it must succeed on a DC 14 Dexterity savin g throw or take 45 () force damage. The targeted creature must make a DC 14 Constitution saving throw, taking 36 () necrotic damage on a failed save, or half as much damage on a successful one. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it. Melee Weapon Attack: to hit, reach 5 ft., one target. If the target is a Huge or larger non magical object or creation of magical force, this ray disintegrates a 10-foot cube of it.īite. ![]() If the target is a creature, it must succeed on a DC 14 Dexterity savin g throw or take 45 ( 10d8) force damage. The targeted creature must make a DC 14 Constitution saving throw, taking 36 ( 8d8) necrotic damage on a failed save, or half as much damage on a successful one. ![]() Melee Weapon Attack: +3 to hit, reach 5 ft., one target. ![]()
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